Being the direct heir of the second part of Rome, this part of the game has directly adopted a lot from its predecessor, but it would be wrong to say that players in it will always be within the framework of the ancient world. Quite the opposite. However, everything needs to be sorted out in order.
To begin with, the plot. Everything is extremely clear here. If we take into account the two DLCs that were released as an addition to the game, attention is drawn to the historical correspondence of what is happening on the screen and real historical facts. Charlemagne sends his troops to conquer his brother's kingdom. Aetius is struggling to regain the former glory of the Western Roman Empire. And the senators and the people of Rome are strongly opposed to the barbarian Attila.
From what immediately catches the eye, the updated graphic component of the game attracts special attention. There will be no harsh elements here. All parts and components of the interface and objects are really brought to the final result. Especially if we compare the same Rome 2. In this aspect, it would be logical to pay attention to game optimization. It allows you to pull the game up to even old computers. Everything seems clear and reasonable here.
Next, you need to turn to artificial intelligence. Of course, such things become smarter over time, although in this case no special changes were noticed. The creators were expected to make a really drastic transition in the mind of the units. But no. Everything remains as before. However, now enemies are more likely to raid settlements, make alliances and generally fight.
If we are talking about war, then we need to pay close attention to the Huns. The main culprits of this part. They have undergone some changes in terms of the mechanics of the game. From now on, the nomads cannot capture the city and settle in it. They have their own horde model. With this model, units are improved only by icons with yurts. They hire detachments there.
We will not touch naval battles through their static nature. But the sieges have acquired a new color. And both literally and figuratively. With the new graphics, a lot of arrows in the sky and burning buildings will create a glow effect in the distance. In addition, the number of siege engines and infantry units capable of climbing walls and storming the fortress without the help of machines has increased.
That's all in general, although to be honest, a lot more opens up during the game… Seks Video’s https://www.tubev.sex/?hl=nl
To begin with, the plot. Everything is extremely clear here. If we take into account the two DLCs that were released as an addition to the game, attention is drawn to the historical correspondence of what is happening on the screen and real historical facts. Charlemagne sends his troops to conquer his brother's kingdom. Aetius is struggling to regain the former glory of the Western Roman Empire. And the senators and the people of Rome are strongly opposed to the barbarian Attila.
From what immediately catches the eye, the updated graphic component of the game attracts special attention. There will be no harsh elements here. All parts and components of the interface and objects are really brought to the final result. Especially if we compare the same Rome 2. In this aspect, it would be logical to pay attention to game optimization. It allows you to pull the game up to even old computers. Everything seems clear and reasonable here.
Next, you need to turn to artificial intelligence. Of course, such things become smarter over time, although in this case no special changes were noticed. The creators were expected to make a really drastic transition in the mind of the units. But no. Everything remains as before. However, now enemies are more likely to raid settlements, make alliances and generally fight.
If we are talking about war, then we need to pay close attention to the Huns. The main culprits of this part. They have undergone some changes in terms of the mechanics of the game. From now on, the nomads cannot capture the city and settle in it. They have their own horde model. With this model, units are improved only by icons with yurts. They hire detachments there.
We will not touch naval battles through their static nature. But the sieges have acquired a new color. And both literally and figuratively. With the new graphics, a lot of arrows in the sky and burning buildings will create a glow effect in the distance. In addition, the number of siege engines and infantry units capable of climbing walls and storming the fortress without the help of machines has increased.
That's all in general, although to be honest, a lot more opens up during the game… Seks Video’s https://www.tubev.sex/?hl=nl